Some Gals Play With Swords.

From the Priest – Know When To Release

So I feel like griping about something that I think a great amount of people need to understand.

First off, and before I start talking strategy: Being resurrected is a privilege, not a right.

Ok. Got that off my chest.

There is, always, going to be one person who waits to be resurrected while everyone else runs back. If you’re not sure, ask!

When Not To Release

In some cases, not releasing is strategic and it is important to not release.

Lets say your team is fighting in Heroic: Utgarde Keep and you get destroyed by the end boss but the rest of your team is still up and fighting.

In that case, do not release, do not attempt to run back. You will miss the end of the fight.

If you need the achievement for that boss, it should trigger and count if your team kills it while you’re laying on the ground. Go team!

If you’re trying to farm up some pretty little tokens, go ahead and wait for a rez so you can loot the body and get your tokens.

In fact, most of the time, if you’ve got someone who can rez you – go ahead and wait for one. However, here’s the catch, you also need to know when to release.

When To Release

There are some instances where releasing and running back are vital to the flow of the fight.

Some fights are very long, and if you just hang around waiting to be rezzed you aren’t being effective as a team member.

A good example is Trial of the Champion in Icecrown.

Some of the fights in ToChampion are a bit long and complex and your team needs you back. Add that to it being one of those instances where the graveyard is ridiculously close AND you are spirit flying on a mount back to the instance — there is no reason not to release UNLESS…

The boss you are fighting is almost dead.

When I say ‘almost’ dead I don’t mean halfway down in health. We’re talking like… less than 1/4 of health and plenty of DPS remaining to push him down the rest of the way in less time than it would take to fly back to the instance.

Also, last phase of the fight is important. Let’s say you’re fighting the Black Knight and you see his health going down and he’s almost dead.

Yay! Ok, I can just hang out here and not release right?

Nooooooo.

The Black Knight is a 3-phase fight and you’re team is gonna be pretty ticked off if you don’t run back. You have to effectively kill him 3 times.

How about Utgarde Keep – we talked about that boss… well, that’s a bit different. That final boss in UK gets a rez after you kill him the first time and you have to kill him again. One would think you should run back if you die in the first phase – right? Nah, probably not.

In UK it’s just too far to run back to your body to make it worth it. By the time you get back they’ll be done with the second phase of the fight.

How Do I Know Which To Do?

1 – If you’re not sure, ask in party/raid : “Release?”

2 – You’re just going to have to pay attention to how the fights work and after a while you’ll know what to do.

This article is, mostly, hoping to encourage people to do either #1 or #2 instead of some other insane response that causes an argument. :)

Written By: Nicole

This entry was posted on Tuesday, November 10th, 2009 at 3:22 pm and is filed under Dungeons, Strategy. Tags: , , . You can follow any responses to this entry through the RSS 2.0 feed. You can leave a response, or trackback from your own site.

One Response to “From the Priest – Know When To Release”

  1. Dyscordia says:

    I totally understand your furstration as a healer. You bring up some very valid points. It’s safer to ask then to assume you should be rezed. Especially in a PUG.
    If it’s folks you know or you run with voice chat/ventrillo or whatever you’ll have a firm grasp on what is required of you :D

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