Some Gals Play With Swords.

Smokebombs…

Friday, June 18th, 2010

What -are- these things?

Possible smokebombs.

Possible smokebombs.

The End of an Era

Monday, June 14th, 2010

Screenshot from the other day..

Apparently I caved on the whole emblems thing in favor of getting a wand.

This is the first time I have let my precious PvP-for-years-only mage dirty her fingertips with Northrend PvE.. /sigh.

Emblematic.

Emblematic.

Ah well, it’s for the best. Who knows, maybe I’ll even off-spec her for raiding or something. For some reason she ended up getting suckered into organizing a 25man VoA… don’t know how that happened.

Got this one at the same time:

Another achievement.

Another achievement.

Anub’Rekhan Weekly – Success

Saturday, June 12th, 2010

Our guild did our second weekly raid together, and this week the quest was Anub’Rekhan Must Die!

WOOT!

We headed back into Naxx and finished the quest again!

We had a few ‘firsts’ in there as well!

It was the first raid encounter in which Freesafety joined us in healer spec to provide off-healer back, go Freeeee! You rocked out your first time. It was also the first time Berengaria tanked a raid boss – she took the hits like a pro! And with old man Nexian back in the crew, it’s also his first time back in the raiding scene.

We’re slowly starting to learn how to work together and it’s really beginning to show in how we pull together for fights.

Movie Time!
Click the link to watch cause the guys did a little happy-dance after…

:P :D :P

Visit to Serpentshire Cavern

Tuesday, June 8th, 2010

Logicalheart organized a little adventure into Serpentshire Cavern for us the other day. It was definitely a mixed bag as far as raid experience goes.

First I have to say thank you to him for going through all the effort to set up the event. It was nice to do something together as a guild that most of us had never seen before.

The Lurker Below.

The Lurker Below.

The actual raid was very interesting looking although it was easy to get lost among the maze of walkways and pipes (which we had a couple of people do unsurprisingly).

Someone in the raid, can’t recall whom, fished up a boss for us in the water fight which was totally new and odd to heal for. The water is apparently all ‘hot’ and does lava-like damage, and the boss is fished up right in the middle of a large water area.

Of course, there’s a brownish metal circle of floating stuff that you can stand on to fish. The boss, however enjoyed kicking us back a lot into the water and those floating bits became both salvation and something to get trapped under.

Lady Vash'j.

Lady Vash'j.

We had no problem taking down all the other bosses in the place. In fact cake-walk is a good description. Of course, the big easy always comes to an end… and Lady Vash’j was our end.

Lady Vash’j, what can I say about that fight. They should make the employee who created it have to rework it without pay… I think that’s the nicest thing I can say about it.

Let me try to describe the fight as technically as I can so you can understand, visualize a bit.. what happened to us.

Obviously Lady Vash’j is the main boss and does damage on her own, but she has helpers. Four types of mobs spawn during the fight, each with different special abilities.

The first, and easiest type, is the Coilfang Elite type mob that is pretty much a straight up melee sort of add. Thank goodness for old fashioned mobs.

The second type is the Enchanted Elemental who spawns on the sides and tries to reach Lady Vash’j. If they do, they increase her damage output by a stacking 5%. Of course, the goal is to kill them before they reach her since they are immune to stuns and snares.

The third type consist of the Tainted Elementals which spawn on a 50 second timer and don’t move. However, you only have 15 seconds to kill them and then loot a Tainted Core from them. The mere looting of a Tainted Core renders your character paralyzed, so you have to open your bag and throw the core to someone in a 40 yard range by selecting them and using the object in your bag. This part, we didn’t fully understand and it’s where we tripped up I think. We were under the impression you had to open trade with someone. Anyhow, between the point at which Lady Vash’j is at 70% health to the time she is at 50% she gains a shield that makes her unhittable. These cores are used to throw at that shield, so you have to football pass them until they are with someone close enough to throw at one of the 4 shield generators. For my part, I didn’t even know where those generators were. Unfortunately, if you cannot get through this football pass period she will stay forever at that health and not move onto phase 3.

The final type of add she spawns were the nail in the coffin for us. The Coilfang Striders are mobs that spawn every 60 seconds and cast an AOE fear called Panic Periodic. Not only does this boss cast this fear in an 8 yard range – they cast it every 2 seconds (which might as well be constantly). The fear lasts for 5 seconds, but just for extra fun, the fear happens to increase your run speed by 150% so that 5 seconds can get you clear across the other side from killing the thing. Go figure ranged casters are going to be the only thing to take these down.

So… let me put an image in your head. We had around 20 people on that platform, most geared in shiny level 80 epics, ready to take on the world!

Pre Lady Vashj.

Pre Lady Vashj.

And then came this fight.  Suddenly we have 20 people feared all over the place running back and forth on the platform. We have people permanently standing in paralysis because they’re trying to get someone to come close enough to them to open a trade window and pass a tainted core. We have others who are racing to keep those elementals from reaching her and making her stronger. The healers are standing on the platform and trying to keep everyone healed but people keep getting feared out of line-of-sight, and we didn’t know about the fear range so we didn’t have casters taking down the Strider fear-machines so they’re starting to pile up on us fearing everyone around. At this point, no one can tell what’s going on, it’s just one big mess. The next thing we know some of those elementals have made it to her and she’s gotten a major boost, the melee adds are eating us up cause we’re hardly fighting.. just running.

We tried it a couple of times, and it was just one big terrible fight.

I wanted to have words with the designer of that fight. Serious words.

But! In the long run, we went there to see something new and we did. We trashed out the rest of the place no problem. We just stumbled on this one lady and perhaps… well perhaps she can keep the cavern to herself… :P

Here are a couple more images from our adventure:

Path Leading to Lady Vashj.

Path Leading to Lady Vashj.

Leotheras the Blind.

Leotheras the Blind.

I’ll make sure and post an update if we get her down!

Crazy Big Gun

Friday, June 4th, 2010

Sometimes, we get some weird stuff… this falls on the cooler side of weird.

I sorta picture a scene outta Crocodile Dundee with a twist… “Now -that’s- a gun!”

It’s half her height for goodness sakes!

Zet's Gotta Gun.

Zet's Gotta Gun.

A really big gun.

A really big gun.

And for anyone who wants to know where to find such an awesome big gun…

Fury of the Raging Dragon is from a quest chain in Borean Tundra. It is, btw, available for both factions – which is just a bit of extra awesome-sauce.

Mounts Galore

Tuesday, May 4th, 2010

So last week I got the spiffy new Celestial Steed from the Blizz store…

New Celestial Steed.

New Celestial Steed.

Then more importantly, on the first day of this years Children’s Week I finished up the What A Long, Strange Trip It’s Been achievement and got my pretty new Violet Proto-Drake! 3 years for one achievement… awesome!

Violet Proto-Drake.

Violet Proto-Drake.

Violet Proto-Drake.

Violet Proto-Drake.

Old School Raiding Fun

Tuesday, May 4th, 2010

I forgot to share this photo from a couple of weeks ago when we went to Molten Core…

Ragnaros in Molten Core.

Ragnaros in Molten Core.

Shadow Priesting… a New World

Sunday, March 28th, 2010

With some of the changes that came out in 3.3.3 I unexpected found myself with a useless dual-spec.

My healing spec was always holy/disc and my dps spec was disc/holy (I know, so adventurous right?). Well, Discipline is good for pvp and that’s a lot of my soloing with Everonna. Anyway, discipline dps was nerfed something serious, and I found myself with what are effectively 2 healing specs.

So I did something I thought I’d never do… I went Shadow.

First Shadowform!

First Shadowform!

I always considered Shadow totally pointless. I mean, if you want to play that way why not just make a warlock? I already have some locks, so I didn’t feel like I was missing out.

I WAS SOOOOOO WRONG.

Not to say that I know it all with Shadow Priesting, cause I’ve barely scratched the surface, but having played pretty much every class in the game at this point, I’ll say that I have NEVER seen a caster class that works like this.

Of course, that could be because I’m not exactly dressed the way a Shadow Priest should be… but who knows, maybe it’ll start a trend! I’m still wearing my holy gear since I don’t have another set of gear, so my mana regen is insane from my spirit, but I have no hit rating (cause heals don’t miss).

Soooo… I was reading on how to best gauge S.P. dps and the article said “Go to Ironforge, turn on recount, and cast spells nonstop at the heroic dummy for 5 minutes exactly.”

For anyone who has ever played a mage or a lock… you might get caught on the same phrase I did… 5 MINUTES?!?! 5 minutes of ‘nonstop’ spellcasting even on my frost mage (major mana efficient) ain’t gonna be a whole 5 minutes cause she’ll OOM for sure.

Decided to try it anyway.

So guess what… my Shadow Priest didn’t OOM after 5 minutes of nonstop casting. Not even close, I hadn’t even used any of her mana regen cooldown spells yet cause there was no worry of running out at all.

The combo of the healer gear with the insane amount of spirit, and the talents and spells for crazy Shadow Priest mana regen, created a sorta hybrid dps’r who apparently just never runs outta mana (but will miss sometimes). I wonder if the sustained dps that lasts… well, forever, is a tradeoff for missing. Who knows?

In the meantime I’m trying to figure out how this class works and I’ll be looking for drops that are more dps relevant, but I’m totally surprised at how different this spec is than what I imagined. It’s really nothing like a warlock at all!

Kara Was Fun, But Knee Was Great

Friday, March 26th, 2010

Last night we adventured into Karazahn.

For anyone who raided in BC this is probably a ‘who cares’ kinda thing. Unfortunately, I never went to Kara in BC. I was a chicken about joining pug raids because I had never been in a raid or heroic.

It wasn’t until our guild started hitting 80 that we started going back to see old stuff. Recently we’ve been to Zul’Aman and Kara and a few of us went to Zul’Gurub, but I know for sure the best moment was in Kara last night… and Knee totally owned it.

Knee Red Riding Hood.

Knee Red Riding Hood.

He wore that red riding hood cloak like a pro as he dashed around like a little girl :)

Of course, massive thanks go to Dyscordia and her man – both of whom made it possible for us to actually navigate the labyrinth that is Kara.

Submarines and LFR and Lakes .. oh my!

Monday, March 1st, 2010

Ok.. so I’m just a little bit more excited about Cataclysm that some of my relatives who play WoW. In fact, every day or two I check out the details on what is coming up. Here I want to talk about a couple of things I think are totally wild.

Submarines!

Submarine travel. Woot! That’s just totally awesome, and something only made possible by the water improvements we started getting with BC. Of course, they’re updating the entire landscape of Old Azeroth to match the visual quality of the later expansions.

WoW Submarine.

WoW Submarine.

Apparently those submarines are gonna be big. Like, big big. As in, the size of the Icecrown Gunships. I think it’s pretty awesome and a sign of world-opening possibilities to come when we’re able to play under water.

LFR… Woah.

This is big. Cross-realm 10-man raiding. Holy crap. The dungeon finder is the beginning of something new and huge in the World of Warcraft, but I think between the random battleground choice addition in patch 3.3.3 and the upcoming ability to do 10’s using the dungeon finder is going to be another big thing.

This has, of course, caused some issues to come up. There is the concern that putting 10’s in the dungeon finder is yet another slap in the face to 10-man raiding guilds which makes them of lesser importance than 25-man raiding guilds. There are a lot of people who really feel the 10-man raiding guild is closer knit than the notoriously strict and hardcore 25-man guilds. Of course, some of the feeling is that by saying all 10s are puggable is basically saying that 10-man guilds aren’t really relevant.

The other complaint is that the way they’re going to do it is going to be set up for 2-healer 10s. Now, personally, and having a healer class, I’m again irritated by this change which doesn’t take the healer views fully into consideration. I’m not the only one complaining. I’m also not the only one unhappy about how priests as healers have been scaling to the aoe damage based content relative to other types of healers.

On the flip side, and from the perspective of one of my dps characters, I can say that having easy access to 10s is awesome in terms of gear gathering.

Lakes Appear!

So Shimmering Flats is going to be a lake in Cataclysm. Yikes! Major landscape changes. Basically, the world is going to get flipped upside-down in comparison to what it’s like now.

I can live with that, it’s part of the story. What I started wondering is.. what happens to Loremaster when the world is massively changed? Totally not sure, but I’m going to work on the one character I really want to make sure gets that achievement just in case…

~Nicole