
The Argent Coliseum Map.
So when we decided to run ToC for the first time after a bad-luck night in CoS farming, we knew it would be a learning experience. We also were prepared to have some difficulty not knowing this dungeon and being one man short, but we did it on normal to compensate.
I was a bit disappointed by this dungeon, but I’ll get into why toward the end.
After we got over our panic about being watched by major NPC’s in the game, we figured that with all these mounts along the walls and racks of lances that we’re doing mounted fighting.
We ran over and grabbed lances, mounted up, and put up our shields to wait.
We watched as group after group of opposing faction fighters came in the gates. I’m pretty sure I recall Shablani saying that someone needed to learn to lock the gate
Anyhow, they all set up in there forming little packs against the walls, and we weren’t sure if we’d get to pick our first group to fight or if they’d start fighting us. Turned out they picked for us and one group came forward to fight.
The next few minutes were pretty much just like doing the Battle Before the Citadel daily quest out at the tournament with a group. Not hard, you can also switch to a fresh mount just by riding next to one of the others ones against the wall and clicking on it – you’ll hop over and have a full health mount.
As a side note – if your mount dies and you still have aggro on someone you’re fighting, you’re probably dead too. If you die, you can go back quickly, run in, mount again, and keep fighting.
After we’d killed all the mounted opponents, all the horses and lance racks along the walls despawned. We took that as a hint that we’re done with the lances and switched back to our normal weapons.
The next stage was regular boss fighting – some with adds, some without.
The first group was 3 elite mobs, two were casters and one a rogue. We didn’t know what the casters were, but decided to take them out first. Unfortunately, we picked the wrong caster to target first. We didn’t realize the Tauren we were fighting was a healer – after a couple of minutes fighting a mage with everlasting health, we turned to the Tauren (shaman?) instead.

Eadric the Pure.
The fight lasted forever. As in, my cooldowns were coming back up. Probably close to 10 minutes and the tauren still had full health. We finally mistepped and wiped. We came back, targeted the healer from the start, kept interrupting heals, and took all 3 mobs down in just a couple of minutes.
Next was Eadric the Pure. He was the easiest by far. He’s a pally and does 2 things aside from melee – both of which he announces in raid warning messages.
He periodically announces he’s going to cast Radiance and you need to shield your eyes. If you turn away from him, put your back to him, it doesn’t do damage. If you keep facing him you get stunned and take damage. My easy solution was to just heal facing backwards, that way I didn’t have to interrupt my heals to turn around.
He also did occasionally throw his Hammer of the Righteous on people. If that doesn’t get dispelled it will do a large amount of damage to them (up to about 15k). What we didn’t know is that you can throw the hammer back at him by hitting the 1 key and it’ll do damage to him instead. That would’ve made this fight even easier than it already was.

The Black Knight.
The next guy to fight was the Black Knight. He comes swooping down on his skeletal dragon and starts talking crap. This fight was the hardest for us. It’s a three-phase fight and he keeps changing forms. At one point he’s himself, then he’s a skeleton, then he’s a wraith. Guess you’re just getting him closer and closer to death? Who knows.
This fight was much more rough, but could be managed by moving out of his death knight ground circle thingy… you know what I’m talking about.
Oh, in phase two he does spawn a bunch of undead adds to help him, they’re nothing major, an AOE can manage them – which I’m glad we did cause I found out later that if you kill him first the adds explode and do AOE damage in a corpse explosion.
So then… it’s done?
Yeah, apparently, that was it.
No message, no achievement pops up, we’re like.. is there more?

ToC Bosses Achievement.
That was massively disappointing. Every other instance you expect if you finish it and kill all the bosses that come at you – that you get an achievement pop up the first time you do that. Not for this one.
Apparently, the bosses we fought are random bosses and there are also some different ones. We’ll have to keep going back and hope the other bosses show up in order to complete the achievement.
Strangely I didn’t get the Black Knight showing up as dead on my achievement count – even though everyone else did. Don’t know why.
We got gear drops, all of which are heading to DE. We couldn’t use any of it.

Time to Disenchant.
The gear that dropped was:
Leggings of the Haggard Apprentice
Uruka’s Band of Zeal
Scale Boots of the Outlander
Girdle of Arrogant Downfall
Gauntlets of the Stouthearted Crusader
In any case, now we have to make sure and go back to kill the other bosses that live in that place.
Overall, I was very disappointed that we didn’t get a completion achievement.
I really think you should have one achievement for finishing it, and one achievement for killing all the possible random bosses in that dungeon.
Ah well, not much to do about, we just have to go back now.
I’ll post an update when we go back and get them all down